Skills
Increase your team's accuracy and decrease the probability of getting hit. Ally will automatically attack enemies.
RangeAnywhere (ranged skill)
Target(s)Three (row)
Duration4 turns at start ; 5 turns after third upgrade (Okuni)
Cooldown3 turn(s)
Action points100
Used byMain Staff ; Shaman
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Heal your team by sacrificing yourself. The shaman who uses this ability will lose her life.
Target(s)All
Duration2 turn(s)
Action points1000
Note:Continues to heal, giving a defense bonus, 2 turns after the Shaman's sacrifice (below 40% HP).
Used byMain Staff ; Shaman
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Heal you team by surrounding them with the power of life.
RangeAnywhere (ranged skill)
Target(s)One at start ; Three (row) from level 20 for Main staff ; Three (row) after first upgrade for Shaman mercenary (High Shaman)
Duration1 turn(s)
Cooldown2 turn(s)
Action points150
Note:Also damage Evil type monsters.
Used byMain Staff ; Shaman
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Damage an enemy with dark power.
RangeAnywhere (ranged skill)
Target(s)One at start ; Two (column) from lvl 20 for Main staff ; Two (column) after first upgrade for Shaman mercenary (High Shaman)
Duration3 turn(s)
Cooldown2 turn(s)
Action points150
Used byMain Staff ; Shaman
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